![]() ![]() I need to keep locked on to charge my beam (super-missiles!) and can't deal with the pirate behind me. While I'm locked-on to one another is behind me. However, when I'm in one huge room with no where to hide, and there are 3-4 pirates ALL FIRING AT THE SAME TIME there's no way I'd be able to evade their fire. If I can trap and corner multiple enemies and take them on one by one it's also good. Now when I use the lock-on I can only target ONE enemy. If I don't use it I'm done for- I'll barely get a hit or two. With Metroid, my only hope is the lock-on. In a traditional FPS I can turn right and left as I move around with the left stick- this will allow me to evade the pirates' fire and hit them back. ![]() The problem is that when you deal with multiple enemies who can't be beaten with one or two hits Metroid's controls become a problem. However, phazon mines just kicked my ass. Controlling Samus with two control sticks would hit the game pretty hard in what it aims to be. It wasn't better or worse then other FPS controls- I consider metroid an adventure game with a fps perspective. Metroid is about exploration, puzzle solving, until finally you get to the big boss who has his own "technique" to beat like in Zelda games for example. Here's my problem: Up until now, I LOVED metroid's "non-traditional" controls. ) and there' s no save station for a good while into the mines. I just checked the ign cube guide (I had to. I had Metroid for a year but the first part of the game made it hard to get into.
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